Using Mapillary to aid in 3D creation (Unreal, Unity...)

I am trying to learn 3D building as a part of getting into game and VFX engines like Unreal, Unity and Godot. I would like to try and recreate (parts of) a real city using available data. I have read that people use topological data from resources like OpenStreetMap and lately people have started extracting imagery from Google Street View as textures/projection on 3D objects.

So I am wondering if there is a way to use Mapillary in combination with other open resources to facilitate the recreation of a real enviroment as a 3D model/terrain?

Interesting idea! This post might be relevant for you?

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Perfect, thank you! @iunex35 's post will be my starting-point

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