[🐛] Broken Texture Coordinates on Portrait Images ✅

Note that the image texture is not mapped correctly at the lower half of the image. So far, I have only observed this behavior on portrait oriented images. In other words, on images that are taller than wide.

The same happens when using the software renderer, so I guess we can rule out a driver bug.

Thank you for letting us know @GITNE. This should now be fixed, please take a look. We appreciate your feedback!

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Thanks! In terms of the image resolution, do you mean that it should be listed as 3000 x 4000 instead of 4000 x 3000 in your example?

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Gotcha - thanks for the clarification. cc: @nikola about this