# Experience with Insta360 x6

**URL:** <https://forum.mapillary.com/t/experience-with-insta360-x6/10629>\
**Category:** 360° cameras\
**Created:** [August 18, 2026, 6:21pm UTC](https://forum.mapillary.com/t/experience-with-insta360-x6/10629 "2026-08-18T18:21:24Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![GITNE](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.mapillary.com/gitne/32/70659_2.png) [@GITNE](https://forum.mapillary.com/u/GITNE)\
**Post date:** [October 8, 2026, 6:01pm UTC](https://forum.mapillary.com/t/experience-with-insta360-x6/10629/26 "2026-10-08T18:01:13Z")

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> 15,520px × 7,760px ≅ 120 MP

@boris Please update [How can I upload imagery to Mapillary? – Mapillary](https://help.mapillary.com/hc/en-us/articles/115001472029-How-can-I-upload-imagery-to-Mapillary) to reflect the true resolution limit. [Insta360 X Series – Mapillary](https://help.mapillary.com/hc/en-us/articles/11951588568604-Insta360-X-Series) may need some updates too. 😉

While at it, I wish MapillaryJS would also finally solve [[🐛] Zoom‑in limited by maximum texture size](https://forum.mapillary.com/t/zoom-in-limited-by-maximum-texture-size/7843) and [Why does the view get blurry on Mapillary at higher zoom levels?](https://forum.mapillary.com/t/why-does-the-view-get-blurry-on-mapillary-at-higher-zoom-levels/8387), although I do understand that it adds complexity to rendering code. But, this code path would only run in canvases where `GL_MAX_TEXTURE_SIZE` is smaller than any image dimension. Afaict the overall performance impact should remain negligible. Watch out for (_silent_) `GL_OUT_OF_MEMORY` though!

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